AI Insights · Timothy · January 2022
Top 5 Character Collection Games in Panama for Q4 2021
Explore the performance of the top 5 character collection games in Panama during Q4 2021, including their weekly downloads, revenue, and active users, based on Sensor Tower data.
In the fourth quarter of 2021, the top 5 character collection games in Panama showed diverse performance trends across weekly downloads, revenue, and active users. Here's a closer look at how each game fared, according to Sensor Tower data.
Free Fire experienced a notable increase in weekly revenue, peaking at approximately $42K in the final week of December. Weekly downloads started at 25K at the beginning of the quarter and saw a low of around 9.3K in mid-November, eventually climbing back to 13.5K by the end of December. Meanwhile, weekly active users showed a gradual decline from 854K to around 690K by the end of the quarter.
Clash Royale saw a significant increase in both weekly downloads and revenue. Downloads rose from 3.4K at the start of October to 7.9K by the end of December. Revenue showed an upward trend, starting at about $2.3K and reaching $6K in early December, with a slight dip to $5.5K by the end of the month. Active users increased steadily from 165K to over 207K during the quarter.
Subway Surfers maintained consistent weekly downloads, starting at 4.7K and peaking at 6.6K in late December. Revenue saw a low of $38 at the beginning of the quarter and reached $142 in mid-December before settling at $85 by the end of the year. Active users remained relatively stable, starting at 47.8K and ending at 52.2K.
Toca Boca World had a steady performance in weekly downloads, beginning at 5.3K and ending the quarter at 5.1K. Revenue fluctuated, starting at $1.1K, dipping to $857 in mid-November, and peaking at $2.2K in mid-December. Active users saw a gradual increase, from 27.5K at the start of the quarter to 32.8K by the end.
Bowmasters - Multiplayer Game showed a significant spike in weekly downloads in late November, reaching 11.7K from a low of 638 in early November. Revenue fluctuated, peaking at $117 in late November before settling at $80 by the end of December. Active users increased dramatically from 8.4K at the start of the quarter to over 22K by the end of December.
For more insights and detailed data on these games, visit Sensor Tower.